Capsule art created for Skyward, an upcoming game currently in development.
I was invited by Paweł Dywelski and Hubert Zapart to create the project's key art. I was responsible for the illustration, including the environment, composition, lighting, color design, and final paintover.
The main airship was modeled by Hubert Zapart. I collaborated on its visual development through paintovers and design iterations before integrating the final model into the illustration with matte painting.
Skyward is an original project by Paweł Dywelski, who leads the game's development and programming.
This post also includes a selection of thumbnail explorations and design iterations created during the production of the final artwork.